Health Tech · Mobile App · Founded May 2020

Affordable therapy, anytime, anywhere

How I designed the first and largest mental health solution for Africans — from zero to launch in 8 weeks, then scaled to 12,000 users and $200k in funding.

RoleDesigner → Product Lead
CompanyNguvu Health
Duration~18 months
Outcome12k users · 4.7★
01 — Context

Founded during COVID-19 to solve a structural gap.

Nguvu Health was founded in May 2020, during the global surge in COVID-19 cases — a moment that brought mental health to the surface across Africa while simultaneously removing in-person access. I was brought in with a specific brief: make therapy affordable and accessible to Africans, both in Africa and in the Diaspora, and deliver the Android and iOS designs to the engineering team in 8 weeks.

I led the design of the first two versions of the app, collaborating with software engineers, therapists, product marketers, and content developers. In 2022, I became Product Lead and grew the design and product team to five members.


02 — Research

Starting with Maslow, then talking to real people.

To understand where mental health sits in human existence, I explored Maslow's hierarchy of needs — which became a genuine product strategy framework, not just background reading. Mental health is interwoven across all levels.

Basic NeedsUsers need to feel safe sharing personal information. Emotional security, privacy, and stability must be designed in from the start.
Psychological NeedsPeople need connection and belonging. Design a community experience that reduces social isolation without sacrificing safety.
Self-Fulfilment NeedsBuild tools that guide users toward balance and personal growth — not just crisis management.

Beyond the framework, I spoke with several Africans directly. Three recurring themes emerged:

💵
Affordability

Therapy is viewed as a luxury. Many in the target demographic cannot access it at market rate.

👁
Stigmatisation

Many hesitate to visit a therapist's office for fear of being seen as "mad" by their community.

📚
Education

Most people are unaware of various mental health issues and the ways they can seek help.

"I have serious anxiety but COVID-19 restrictions meant I would stop seeing my therapist in-person. I couldn't digitally document my thoughts or share my feelings with people."

I also conducted a competitive analysis of existing apps. The consistent finding: they were too expensive for Africans and had no cultural fit. Other gaps included lack of appointment scheduling, excessive focus on coaching over therapy, and designs built for meditation rather than therapeutic support.

03 — Vision & Goals

Four pillars shaped the product direction.

💵 Build for Affordability

Break down therapy payments by session type (chat, video) and session length. Make cost a choice, not a barrier.

👥 Build for Community

Create a safe space where users can share openly, feel secure, and support one another anonymously.

📚 Build for Education

Most users are unaware of their mental health issues. The product must educate, not just treat.

🔒 Build for Security

Develop tools offering emotional security and reducing anxiety. Privacy is non-negotiable.

Project Goal
Accessible & affordable therapy
Target
1,000 paid sessions in 6 months · 5,000+ users in a year
Success Metric
Average rating of 4.5
Free Assessment
Rant Room
04 — Solution

Five features mapped to real user needs.

1
Secure onboarding

Top-user-benefit model to demonstrate value upfront. Social login or email. PIN security on every login to protect conversations from intrusion — directly addressing the security need surfaced in research.

2
Free Assessment quiz

Users didn't want to read long articles. Working with our lead therapist, I designed a free assessment quiz that educates users about their mental health and funnels them toward paid sessions. 15% of quiz completers booked a paid session — a direct conversion win.

3
Rant Room, Diary & Mood Tracker

The Rant Room mirrors social media but with safety first: anonymous posting, topic filters, restricted comments. The diary supports audio and text. The mood tracker builds daily patterns over time. All three came from the community and self-fulfilment needs.

4
Affordable therapy scheduling

Therapy priced by session type (chat via Firebase, video via Agora) and length — not a flat subscription. Therapists set availability, users choose. Bookings synced to Google and Apple calendars with push notifications to reduce no-shows.

5
Design system: "Feelings"

Built all components from scratch and documented the full system, naming it Feelings. As more designers joined, my role shifted to maintaining and evolving this system across the growing team.

05 — Testing & Iteration

Three key changes that came from testing.

Long articles → Short assessment

80% of testers didn't want to read long articles. Replaced with the free quiz — which became one of the product's strongest conversion tools.

Carousel → List view for therapists

Testers defaulted to choosing the first therapist in a carousel. Switched to list view with expanded profiles so users could make an informed choice.

Calendar sync added

A participant asked how they'd remember bookings. Built Google and Apple calendar sync with push notifications and email reminders into the booking flow.

12kUsers (target was 5,000 in year 1)
900+Paid therapy sessions in 6 months (target: 1,000)
4.7★App Store rating (target: 4.5)
$200kRaised from ODX accelerator & Google for Startups
What I took away

"Designing for underserved contexts demands you earn trust before you ask for anything. The security and community features weren't nice-to-haves — they were the product."